Difference between revisions of "Talk"

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= Description =
= Description =
An expertise skill for negotiation, gently approach and befriend an opponent.<br/>
An expertise skill for negotiation, gently approach and befriend an opponent.<br/>


Side effect:  Negotiation Success rate increases for talk skills.&lt;br/>
Side effect:  Negotiation Success rate increases for talk skills.<br/>


= Progression =
= Progression =
Line 10: Line 10:
= Skills =
= Skills =


'''Note: the skills Jewel and Jewels are not the same, Jewel depends on an item of the same name that is used like magic stone.''' &lt;br/>
'''Note: the skills Jewel and Jewels are not the same, Jewel depends on an item of the same name that is used like magic stone.''' <br/>
'''Jewels is a skill dependent on items like Sapphire, Topaz, Opal, etc.''' &lt;br/>
'''Jewels is a skill dependent on items like Sapphire, Topaz, Opal, etc.''' <br/>


==Class 0, Rank 0==
==Class 0, Rank 0==
===Talk===
===Talk===
Start with a warm greeting. &lt;br/>
Start with a warm greeting. <br/>


Type: Active &lt;br/>
Type: Active <br/>
Affinity: Mind &lt;br/>
Affinity: Mind <br/>
Action Type: Talk &lt;br/>
Action Type: Talk <br/>
Cost: 3 MP &lt;br/>
Cost: 3 MP <br/>


==Class 0, Rank 3==
==Class 0, Rank 3==
===1000 Macca Contract===
===1000 Macca Contract===
Offer 1000 Macca compensation for an alliance. &lt;br/>
Offer 1000 Macca compensation for an alliance. <br/>


Type: Active &lt;br/>
Type: Active <br/>
Affinity: Mind &lt;br/>
Affinity: Mind <br/>
Action Type: Talk &lt;br/>
Action Type: Talk <br/>
Cost: 1000 Macca &lt;br/>
Cost: 1000 Macca <br/>


==Class 0, Rank 7==
==Class 0, Rank 7==
===1000 Magnetite Contract===
===1000 Magnetite Contract===
Offer 1000 magnetite as compensation for an alliance. &lt;br/>
Offer 1000 magnetite as compensation for an alliance. <br/>


Type: Active &lt;br/>
Type: Active <br/>
Affinity: Mind &lt;br/>
Affinity: Mind <br/>
Action Type: Talk &lt;br/>
Action Type: Talk <br/>
Cost: 1000 Magnetite &lt;br/>
Cost: 1000 Magnetite <br/>


==Class 1, Rank 0==
==Class 1, Rank 0==
===Gift: 1 Magic Stone===
===Gift: 1 Magic Stone===
Offer a Magic Stone as compensation. &lt;br/>
Offer a Magic Stone as compensation. <br/>


Type: Active &lt;br/>
Type: Active <br/>
Affinity: Mind &lt;br/>
Affinity: Mind <br/>
Action Type: Talk &lt;br/>
Action Type: Talk <br/>
Cost:1 Magic Stone &lt;br/>
Cost:1 Magic Stone <br/>


==Class 1, Rank 5==
==Class 1, Rank 5==
===Gift: 1 Jewel===
===Gift: 1 Jewel===
Offer a Jewel as compensation. &lt;br/>
Offer a Jewel as compensation. <br/>


Type: Active &lt;br/>
Type: Active <br/>
Affinity: Mind &lt;br/>
Affinity: Mind <br/>
Action Type: Talk &lt;br/>
Action Type: Talk <br/>
Cost: 1 Jewel &lt;br/>
Cost: 1 Jewel <br/>


==Class 2, Rank 0==
==Class 2, Rank 0==
===Gift: Jewels===
===Gift: Jewels===
Offer a jewel of the demon's liking.  &lt;br/>
Offer a jewel of the demon's liking.  <br/>
Each species has a favorite jewel. &lt;br/>
Each species has a favorite jewel. <br/>


Type: Active &lt;br/>
Type: Active <br/>
Affinity: Mind &lt;br/>
Affinity: Mind <br/>
Action Type: Talk &lt;br/>
Action Type: Talk <br/>
Cost: -- &lt;br/>
Cost: -- <br/>




{{ExpertiseBar}}
{{ExpertiseBar}}
[[Category:Expertise]]
[[Category:Expertise]]

Revision as of 13:54, 4 March 2012

Description

An expertise skill for negotiation, gently approach and befriend an opponent.

Side effect: Negotiation Success rate increases for talk skills.

Progression

This skill is leveled up by negotiating with demons using talk skills.

Skills

Note: the skills Jewel and Jewels are not the same, Jewel depends on an item of the same name that is used like magic stone.
Jewels is a skill dependent on items like Sapphire, Topaz, Opal, etc.

Class 0, Rank 0

Talk

Start with a warm greeting.

Type: Active
Affinity: Mind
Action Type: Talk
Cost: 3 MP

Class 0, Rank 3

1000 Macca Contract

Offer 1000 Macca compensation for an alliance.

Type: Active
Affinity: Mind
Action Type: Talk
Cost: 1000 Macca

Class 0, Rank 7

1000 Magnetite Contract

Offer 1000 magnetite as compensation for an alliance.

Type: Active
Affinity: Mind
Action Type: Talk
Cost: 1000 Magnetite

Class 1, Rank 0

Gift: 1 Magic Stone

Offer a Magic Stone as compensation.

Type: Active
Affinity: Mind
Action Type: Talk
Cost:1 Magic Stone

Class 1, Rank 5

Gift: 1 Jewel

Offer a Jewel as compensation.

Type: Active
Affinity: Mind
Action Type: Talk
Cost: 1 Jewel

Class 2, Rank 0

Gift: Jewels

Offer a jewel of the demon's liking.
Each species has a favorite jewel.

Type: Active
Affinity: Mind
Action Type: Talk
Cost: --


Expertise
Techniques: Attack • Spin • Rush • Shot • Rapid • Guard • Counter • Dodge • Curative Magic • Destruction Magic • Support Magic • Curse Magic • Talk • Threaten • Taunt • Summon
Knowledges: Occultism • Fusion • Demonology • Weapon Knowledge • Survival Techniques • Psychology • Medical Sciences • Crushing Technique • Mineralogy • Biology • Blades • Sketching • Creation • Crafts • Gun Knowledge • Pursuit • Magic Control • Bless
Chain Expertise: Mastery of Three Forms of Life • Synthesis • Magic Fist • Mitama Demon Growth Science • Curse of the Wretched • Enhancement • Support Bullet • Magic Bullet • Sharpshooter • Rampage • Regal Presence • Conditions of Melee Combat • Conditions of Ranged Combat • Conditions of Magic Combat • Swordsmith • Arms Maker • Craftsmanship